You may play the judgment process of rulers you control while they are rested.
Whenever you play a card with [Investigate] Gain a water clue.
[Judgment] U. Play this judgment process only if you control seven or more clues.
[Solo Mode] Before the game starts, you may mulligan up to twice instead of once.
You may play cards with [Investigate] as though they had [Quickcast].
Zacky, Detective Archeologist Prodigy
[Imperishable] [Barrier]
Your opponent plays with their hand revealed as long as you control ten or more clues.
Whenever you play a card with [Investigate] Gain two water clues.
[Solo Mode]: Whenever your opponent plays a spell >>> If you control fifteen or more clues, banish a clue, then draw a card. This ability triggers only
once per turn.
God's Art "Mystery Solved" U, banish twenty clues: You win the game.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '