[Divinity] (1)
You may play dual-attribute light/darkness Student cards from your hand by paying W or from your graveyard by paying WB rather than paying their cost.
At end of turn >>> If the turn player played exactly one spell this turn, put a merit counter on this card. Otherwise, put a detention counter on this card.
[Judgment] WB2. Play this judgment process only if you control a card with "Pact" in its name in your extension rule area.
Siphone, Prodigy Demonic Student
[Divinity] (3) [Flying] [Terrifying] [Drain]
[Enter] If there is a combined number of ten or more detention counters and merit counters on this card, perform from among the following effects those that share a name with the highest number of counters on this card;
- Detention - Each player expels the top X cards of their deck and all cards in their graveyard, where X is the number of cards in their deck minus two.
- Merit - You gain "Each other player can only play one spell per turm." until end of game. Destroy all non-magic stone entities you don't control.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '