[Divinity] (1)
Whenever a non-token resonator enters the field or at end of turn >>> Put a nexus counter on this card.
"Invisible Friends" Remove X nexus counters from this card. X cannot be 0 or 1: Put a [X00/X00] dual-attribute water/wind Singularity resonator token into the field. If X is 4 and you aren't the turn player, draw a card. Play only one"Invisible Friends" ability per turn.
[Judgment] Play this judgment process only if you control a card with "Pact" in its name in your extension rule area.
[Divinity] (3) [Imperishable] [Aegis] [Vileborn] (4)
[Enter] Put X [X00/X00] dual-attribute water/wind Singularity resonator tokens into the field, where X is the number of times a [400/400] Singularity resonator token has entered the field this game multiplied by four.
UG, remove four nexus counters from this card: Trigger this card's [Enter] abilities. Quadruple the ATK and DEF of all resonator tokens that were in the field before this ability resolves until end of game.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '