[Divinity] (9)
At the end of your tum >>> If your life is 3000 or less, you gain 300 life.
W: Reveal the top two.cards of your deck, and put one card with [Bestow] or a mono-attribute light resonator card from among them into your hand. Put the rest on the bottom of your deck in any order. Produce W. Spend this will only to play spells with [Bestow]. Play this ability only once per turn.
[Judgment] WWR
Matelda, Incarnation of Virtue
[Divinity] (21) [Defiant] (2) (Attacking doesn't cause this card to rest and this card/can, attack up to two times during your main phase.) [Flying]
[Barrier] UB
[Enter] Put the top card of your magic stone deck into the-field.
[Resonance] Light Magic Stone (Whenever a card with the light magic stone type enters the field under your control) >>> Put target light resonator card with total cost 3 or less from your graveyard into the field. Resonators you control gain [Drain] until end of tum.
Whenever this card attacks You gain life equal to its DEF.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '