[Judgment] Put five non-magic stone fire cards from your removed area on the bottom of your deck in any order.
If you would produce a will from a magic stone or will coin token source, remove the top card of your deck from the game instead.
If f your opponent would produce any amount of will from a non-magic stone, non-will coin token source, they produce no will instead and each player
removes the top card of their deck from the game.
If an ability or effect your opponent controls would make you pay any amount of will, you pay 0 instead.
Avatar of Fire Solarisites
[Flying]
If you would produce a will from a magic stone or will coin token source, remove the top two cards of your deck from the game instead.
If your opponent would produce any amount of will from a non-magic stone, non-will coin token source, they produce no will instead and each player
removes the top two cards of their deck from the game.
If an ability or effect your opponent controls would make you pay any amount of will, you pay 0 instead.
[Enter] This card deals 2000 damage to each J/resonator your opponent controls. If a resonator dealt damage by this card this turn would be put into a graveyard, remove it from the game instead.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '