[Stranger] 10 (You may begin the game with an extra deck of exactly ten (Stranger) resonators. You may not have more than two copies of any card in your Stranger deck.)
[Judgement] GBB
[Energize] GB
Whenever a darkness regalia enters the field under your control -> Choose one, if the regalia is "Deathscythe", choose up to two instead - Choose two cards from your Stranger deck at random and put them into your graveyard; or each player banished a resonator; or put a resonator from your graveyard into your hand; or you may pay 0 to do judgement until end of turn.
Rezzard
[Enter] -> Put the top 4 cards of your deck into your graveyard. Then, you may put a resonator from your graveyard into the field. If you do, it gains darkness in addition to its other attributes and Vampire in addition to its other races.
God's Art "Blood Revolution" BG: For each Vampire you control and starting from the ones with the highest ATK to the one with the lowest ATK, target a resonator your opponent controls. Vampires you control gain [+400/+400] until end of turn. Then, each of them deals damage equal to its ATK to its chosen target. (You may choose the same target multiple times with different Vampires.)
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '