[Solarisation] (1) [Flying] [Barrier] (Chant)
This card gains "Remove a [+100/+100] counter from this card: Put two [+100/+100] counters on target entity you control not named "Replicant: Deus Ex Machina"." as long as there are five or more [+100/+100] counters on it.
[Enter] Remove any number of counters from entities you control, then put X [+100/+100] counters on this card, where X is equal to twice the number of counters removed this way. If you played this
card with [Solarisation], remove any number of counters from entities in the field instead, then put X [+100/+100] counters on this card, where X is thrice the number of counters removed this way.
Remove Y [+100/+100] counters from this card, return this card to its owner's hand: Search your deck for a Machine resonator with total cost Y or less and put it into the field. Then shuffle your deck. Play this ability only during main timing.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '