Players cannot move cards from their removed area to another zone as a cost.
Witch cards gain Treasure and all attributes while they are revealed from your deck by an Exploration effect you control or while they are in your removed area and were removed by an Exploration effect you performed.
0: Exploration 2. Play this ability only once per turn. (You may look at the top two cards of your deck. You may reveal a card from among them. If it is a Treasure card, remove it from the game. Put the rest on the bottom of your deck in any order.)
[Judgment] 0. Play this judgment process only if you control a card named "Remnants of the Ruin" and three or more Witch resonators with different names in your removed area that were removed by an Exploration effect you performed.
2/6 - Route to the Perfect Number
[Eternal]
You have a maximum life of 5000.
If you lose or pay life due to an ability or effect of another card you control, or a source you control deals damage to you, your life is reduced by double that amount.
At the beginning of the end phase >>> Check if X is even or odd, where X is your life divided by 100.
- Even - Your life becomes your current life divided by two. If it became 100 this way, you win the game.
- Odd - Your life becomes your current life multiplied by three plus 100.
Remove a rune counter from a card in your removed area: Prevent the next damage that would be dealt to you this turn.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '