You cannot have resonator cards without [Ambush], [Eclipse], or [Stealth] in your deck.
You pay 1 to put cards into your standby area rather than pay 2.
Whenever you put a card into your standby area >>> Remove the top two cards of your opponent's deck from the game face down.
At the end of your tum >>> If you control two resonators, and more resonators than any other player, draw-a.card, then you may put a card from your hand into your standby area face down.
[Judgment] WR4. You pay 1 less to play this judgment process for each card in your standby area.
Queen Hachisuka Sansta
You cannot call magic stones.
[Enter] Put the top two cards of your magic stone deck into the field, then put the top four cards of your deck into your standby area face down.
[Rest]: Put up to two resonator cards from your graveyard into your hand. You may put a card from your hand into your standby area face down.
WR, banish two cards in your standby area and put four cards from your opponent's removed area on the bottom of their owner's deck: This card gains [Barrier], and J/resonators you control gain [+400/+400] until end of game.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '