0: Until end of turn, if target non-magic stone entity your opponent controls would be put into a graveyard from the field, remove it from the game instead. Play this ability only once per turn and only during your turn.
[Judgment] RB6. You pay 1 less to play this judgment process for each card in your opponent's removed area.
Gill Lapis, Rebel of Darkest Fires
0, put a non-magic stone card from your opponent's removed area on the bottom of their deck: This card gains [Swiftness], [Precision], [Flying] or [First Strike] until end of turn.
X: Until end of turn, you may play target face-up card with total cost X or less from your opponent's removed area without paying its cost. Play this ability only once per turn.
RB, put two non-magic stone cards from your opponent's removed area on the bottom of their deck: Destroy target resonator.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '