As the game starts, banish all will coin tokens and expel your magic stone deck.
If an ability or effect your opponent controls would make you pay any amount of will, you pay 0 instead.
[Rest]: Apply the following effects based on the number of non-magic stone entities that entered the field under your opponent's control this turn;
- 1 or more - Return up to one target AAA resonator you control to its owner's hand.
- 2 or more - Up to one target resonator your opponent controls becomes a magic stone until the next end of you your turn. It It is no longer a resonator. If it would move to a magic stone deck, it doesn't move instead. It gains "[Rest]: Produce 1." and loses all other abilities as long as it a magic stone.
- 3 or more - Destroy target magic stone with printed type resonator.
[Judgment] Discard a card named "Therionmorphing".
Wu Xiaohu, Trained Tiny Tiger!?
This card gains and cannot lose [Swiftness] and [Imperishable].
[Enter] Choose one;
- Return target AAA resonator you control to its owner's hand.
- Up to one target resonator your opponent controls becomes a magic stone until the next end of your turn. It is no longer a resonator. If it would move to a magic stone deck, it doesn't move instead. It gains "[Rest]: Produce 1." and loses all other abilities as long as it is a magic stone.
- Destroy target magic stone with printed type resonator.
At the beginning of the end phase >>> Put this card into your ruler area as a ruler.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '