[Fate] "Zero, Six Sage" [Untouchable] [Mythic]
Conqueror J-rulers and light Six Sages J-rulers you control gain [+400/+400].
W: Remove an attacking J/resonator from battle. It loses all keyword abilities until end of turn. That J/resonator's controller removes the top two cards of their deck from the game face down. Play this ability only once per turn.
God's Art "Rotten Slice" B: If you have achieved [Eclipse] or if you control a J/ruler with "Zero, Six Sages" in its name, destroy target J/resonator with fewer or more keyword abilities than its printed keyword abilities, then draw a card.
White Sparkling Crystal Apple
Calling a magic stone does not cause J/rulers you control to rest. Entities your opponent controls lose and cannot gain [Eternal] and [Barrier].
Light resonators you control with "Young Master" or "Zero's" in their name gain [+300/+300] and " [Enter] Reveal the top card of your magic stone deck. If it has the light magic stone type, put it into the field." in all zones.
B: Destroy target J/resonator with fewer or more keyword abilities than its printed keyword abilities, then draw a card. Play this ability only once per turn.
God's Art "Apple Magic" W: Heal all astral rulers you control. Search your deck for a chant or addition with "Zero" in its name and play it without paying its cost, then shuffle your deck. Players cannot chase to this ability.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '