[Aid] "Liberator of Wind"
As the game starts, you may put a card named "Sheharyar, the Distrust King" you own from outside the game into the field. It gains "This card cannot lose abilities.", "If this card would leave the field, remove the top card of your deck from the game instead.", "You cannot banish, destroy or move this card into another zone as a cost." and "This card cannot attack or block." until end of game.
You pay G less to play spells named "Stories Told in 1001 Nights". If they target a resonator you control, you pay GGG less to play them instead.
At end of turn >>> If you removed one or more Story resonators from the game this turn and control an entity named "Sheharyar, the Distrust King", put a night counter on this card. If you do, draw a card. If there are ten or more night counters on this card, remove all night counters from it and put one thousand night counters on it.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '