J/resonators your opponent controls cannot attack unless your opponent pays 1. (Each attack costs 1.)
At end of turn >>> Expel the bottom two cards of your deck.
B: Shuffle any number of cards from your graveyard or hand into your deck. Play this ability only once per turn.
[Depths] (This card gains the following text in all zones as long as there are fifteen or less cards in your deck.)
- At the beginning of your turn >>> Draw a card.
- [Judgment] UB
Rucheel, Songstress Of The Forgotten Town
[Terrifying] [Imperishable] [Barrier]
[Enter] Rest all non-magic stone entities each other player controls. They don't recover during their controller's next recovery phase.
[Depths]
- Sharkfolk J/resonators you control gain [+300/+300].
- God's Art "Monsters from the Depths" UB :Expel the bottom X cards of your deck, where X is the number of cards in your deck minus one, then put- a token copy of each expelled Sea Monster resonator you own outside the game into the field. Players cannot chase to this ability.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '