[CONT]:You may only have one "Harmonics Messiah" G Unit in a G deck.
[Stride]-Stride Step-[COST][Choose one or more cards from hand with the sum of their grades being 3 or greater, and discard them], and [Stride] this card on your (VC) from face down.
[AUTO]:When this unit is placed on (VC), choose any number of your locked cards, and unlock them. Choose the same number of cards from your hand as the number of cards unlocked by this effect, and discard them.
[AUTO](VC)/G Zone:When this unit is placed on (VC), or at the beginning of your turn, if this card is face up, your damage zone has two or less cards, and no new card was put into your damage zone during your opponent's preceding turn, [COST][put the top card of the deck into damage zone], and draw a card.
[AUTO]G Zone:When your grade 1 unit is placed by riding from a grade 0, if you went second, [COST][reveal this card], and put a Guardian Shield ticket into your hand.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '